A portrait of you.

Designing a Collections feature for SNKRS

Creating a safer, clearer, and more user-friendly Flok22 experience

Overview

Flok22, is a social meet-up app that launched in 2021. Flok22 helps people to make friends and grow their network in real-time situations. Attempting to combat excessive planning, no-shows, ghosting, and catfishing, Flok22 encourages people to make authentic connections with likeminded individals.

  1. Role

  2. Responsibilities

  3. Tools

  4. Year

  1. UX/ UI Designer

  2. Feature Design

  3. Figma, FigJam

  4. 2022

  • 🚨
    Problem

    SNKRS users could favourite and buy sneakers, but had no way to see what friends were saving or collecting. This limited discovery, created unnecessary friction, and kept sneaker collecting from feeling social or collaborative.

    🎯
    Solution

    A Collections feature that allowed users to save sneakers into their personal profile and view their friends’ collections. Creating a more social, rewarding, and community-driven experience, that makes sneaker discovery easier and more fun.

  • 🔄
    Process

    To understand user needs and barriers, I conducted a mixed-methods study that included competitive feature analysis, user interviews, affinity mapping, empathy mapping, and personas. Developing sketches, low-fi to hi-fi designs, testing and iterating based on usability test results.

01 Understanding

Research Goals

To stay aligned throughout this project I created research goals before starting this sprint.

👟

Understand how sneaker collectors discover new products

🔁

Explore the social aspects of collecting and sharing.

💬

Udnerstand expectations around usability and safety

Competitive Feature Analysis

Before conducting interviews, I completed a competitive feature analysis to understand what others do well, where SNKRS falls short, and which features could translate effectively into the app.

I researched 3 sneaker apps and 1 record-collecting app

📉
Shortcomings
  • Sneaker apps only offered basic features: browsing, favouriting, and purchasing
  • No options for collaboration, sharing, or discovery through friends
💡
Learnings
  • Social features drive engagement in other collecting apps
  • Viewing friends’ collections, adding directly from their lists, and writing reviews created more enjoyable experience
  • Clear opportunity to stand out by making sneaker collecting social and collaborative

User Interviews

To better understand user needs, I conducted six interviews: four with avid sneaker collectors and two with casual fans. Speaking to both groups allowed me to compare how motivations and expectations differ, and how a new feature could serve each type of user.

  • Participants included a mix of 6 male and female, between 21–32
  • The interviews were 30–45 minute sessions via video call and were audio-recorded and transcribed
  • The main focuses were understanding collector and casual user needs, discovery habits, and feature validation.

02 Analysis

Affinity Mapping & Insights

Sneaker discovery is hard, even for collectors.

Friends influence awareness and trends.

Users want to save time and avoid missing releases.

😓

Sneaker discovery is hard, even for collectors

👯

Friends influence awareness and trends

🕒

Users want to save time and avoid missing releases

Persona

Jobs to be done

Using this framework, I defined what users wanted to accomplish. This approach highlighted the functional, emotional, and social drivers behind their needs.

📉
Customer Job

Discover and collect sneakers easily, while staying up to date with trends and releases

💢
Pains

Discovery is difficult and time-consuming, without social features, they struggle to keep up and worry about missing drops

Gains

They gain confidence in staying on top of releases, easier discovery through friends, while belonging in a sneaker community

📉
Job Hired

A Collections feature that allows users to save sneakers, view friends’ collections, and discover trends together

03 Design

Low-Fi

Explored adding ‘Collections’ to profiles, with early iterations including extra buttons and editing options that were later removed for simplicity.

Mid-Fi

Adjusted layouts to bring titles into pictures, removed unnecessary ‘See More’ and aligned with SNKRS patterns.

04 Testing & Iterating

Mid-Fi Usability Tests

User flows were constructed, ensuring tasks aligned with user expectations and mental models. I conducted 5 usability tests on two user flows, of which the feedback was positive and illuminated one mayjor issue.

“It’s pretty easy!”

🚨

4/5 testers found some labels and buttons unnecessary

🛠️

  • Removed ‘See More’ button
  • Made each collection tile clickable with embedded title
  • Corrected user flow to reflect realistic actions and destinations

Hi-Fi Result

"precise, trustworthy, approachable, reliable"

05 Reflection

When conducting my research I was getting very excited with all the possibilities this brief could lead! I tried to make the project bigger than the brief but it wasn’t realistic and I needed to rein it in. In the future I’ll need to remember to stick to the brief, understand my time constraints, and keep it simple!

Next Steps

🧪

Test hi-fi prototype with users.

🖲️

Prioritise button hierarchy (Favourite / Save / Bag / Interact).

💬

Add interactions like liking, commenting, and sharing items from friends’ Collections.

A portrait of you.

Designing a Collections feature for SNKRS

Creating a safer, clearer, and more user-friendly Flok22 experience

Overview

Flok22, is a social meet-up app that launched in 2021. Flok22 helps people to make friends and grow their network in real-time situations. Attempting to combat excessive planning, no-shows, ghosting, and catfishing, Flok22 encourages people to make authentic connections with likeminded individals.

  1. Role

  2. Responsibilities

  3. Tools

  4. Year

  1. UX/ UI Designer

  2. Feature Design

  3. Figma, FigJam

  4. 2022

  • 🚨
    Problem

    SNKRS users could favourite and buy sneakers, but had no way to see what friends were saving or collecting. This limited discovery, created unnecessary friction, and kept sneaker collecting from feeling social or collaborative.

    🎯
    Solution

    A Collections feature that allowed users to save sneakers into their personal profile and view their friends’ collections. Creating a more social, rewarding, and community-driven experience, that makes sneaker discovery easier and more fun.

  • 🔄
    Process

    To understand user needs and barriers, I conducted a mixed-methods study that included competitive feature analysis, user interviews, affinity mapping, empathy mapping, and personas. Developing sketches, low-fi to hi-fi designs, testing and iterating based on usability test results.

01 Understanding

Research Goals

To stay aligned throughout this project I created research goals before starting this sprint.

👟

Understand how sneaker collectors discover new products

🔁

Explore the social aspects of collecting and sharing.

💬

Udnerstand expectations around usability and safety

Competitive Feature Analysis

Before conducting interviews, I completed a competitive feature analysis to understand what others do well, where SNKRS falls short, and which features could translate effectively into the app.

I researched 3 sneaker apps and 1 record-collecting app

📉
Shortcomings
  • Sneaker apps only offered basic features: browsing, favouriting, and purchasing
  • No options for collaboration, sharing, or discovery through friends
💡
Learnings
  • Social features drive engagement in other collecting apps
  • Viewing friends’ collections, adding directly from their lists, and writing reviews created more enjoyable experience
  • Clear opportunity to stand out by making sneaker collecting social and collaborative

User Interviews

To better understand user needs, I conducted six interviews: four with avid sneaker collectors and two with casual fans. Speaking to both groups allowed me to compare how motivations and expectations differ, and how a new feature could serve each type of user.

  • Participants included a mix of 6 male and female, between 21–32
  • The interviews were 30–45 minute sessions via video call and were audio-recorded and transcribed
  • The main focuses were understanding collector and casual user needs, discovery habits, and feature validation.

02 Analysis

Affinity Mapping & Insights

Sneaker discovery is hard, even for collectors.

Friends influence awareness and trends.

Users want to save time and avoid missing releases.

😓

Sneaker discovery is hard, even for collectors

👯

Friends influence awareness and trends

🕒

Users want to save time and avoid missing releases

Persona

Jobs to be done

Using this framework, I defined what users wanted to accomplish. This approach highlighted the functional, emotional, and social drivers behind their needs.

📉
Customer Job

Discover and collect sneakers easily, while staying up to date with trends and releases

💢
Pains

Discovery is difficult and time-consuming, without social features, they struggle to keep up and worry about missing drops

Gains

They gain confidence in staying on top of releases, easier discovery through friends, while belonging in a sneaker community

📉
Job Hired

A Collections feature that allows users to save sneakers, view friends’ collections, and discover trends together

03 Design

Low-Fi

Explored adding ‘Collections’ to profiles, with early iterations including extra buttons and editing options that were later removed for simplicity.

Mid-Fi

Adjusted layouts to bring titles into pictures, removed unnecessary ‘See More’ and aligned with SNKRS patterns.

04 Testing & Iterating

Mid-Fi Usability Tests

User flows were constructed, ensuring tasks aligned with user expectations and mental models. I conducted 5 usability tests on two user flows, of which the feedback was positive and illuminated one mayjor issue.

“It’s pretty easy!”

🚨

4/5 testers found some labels and buttons unnecessary

🛠️

  • Removed ‘See More’ button
  • Made each collection tile clickable with embedded title
  • Corrected user flow to reflect realistic actions and destinations

Hi-Fi Result

"precise, trustworthy, approachable, reliable"

05 Reflection

When conducting my research I was getting very excited with all the possibilities this brief could lead! I tried to make the project bigger than the brief but it wasn’t realistic and I needed to rein it in. In the future I’ll need to remember to stick to the brief, understand my time constraints, and keep it simple!

Next Steps

🧪

Test hi-fi prototype with users.

🖲️

Prioritise button hierarchy (Favourite / Save / Bag / Interact).

💬

Add interactions like liking, commenting, and sharing items from friends’ Collections.

A portrait of you.

Designing a Collections feature for SNKRS

Making sneaker collecting collaborative by redesigning Nike’s SNKRS app.

Overview

SNKRS, Nike’s app for discovering, favouriting, and purchasing sneakers, also lets users track upcoming releases. This 4 day sprint was focused on creating a new feature that would add value and enhance user experience.

  1. Role

  2. Responsibilities

  3. Tools

  4. Year

  1. UX/ UI Designer

  2. Feature Design

  3. Figma, FigJam

  4. 2022

  • 🚨
    Problem

    SNKRS users could favourite and buy sneakers, but had no way to see what friends were saving or collecting. This limited discovery, created unnecessary friction, and kept sneaker collecting from feeling social or collaborative.

    🎯
    Solution

    A Collections feature that allowed users to save sneakers into their personal profile and view their friends’ collections. Creating a more social, rewarding, and community-driven experience, that makes sneaker discovery easier and more fun.

  • 🔄
    Process

    To understand user needs and barriers, I conducted a mixed-methods study that included competitive feature analysis, user interviews, affinity mapping, empathy mapping, and personas. Developing sketches, low-fi to hi-fi designs, testing and iterating based on usability test results.

01 Understanding

Research Goals

To stay aligned throughout this project I created research goals before starting this sprint.

👟

Understand how sneaker collectors discover new products

🔁

Explore the social aspects of collecting and sharing.

💬

Identify opportunities to make SNKRS more engaging through community features.

Competitive Feature Analysis

Before conducting interviews, I completed a competitive feature analysis to understand what others do well, where SNKRS falls short, and which features could translate effectively into the app.

I researched 3 sneaker apps and 1 record-collecting app

📉
Shortcomings
  • Sneaker apps only offered basic features: browsing, favouriting, and purchasing
  • No options for collaboration, sharing, or discovery through friends
💡
Learnings
  • Social features drive engagement in other collecting apps
  • Viewing friends’ collections, adding directly from their lists, and writing reviews created more enjoyable experience
  • Clear opportunity to stand out by making sneaker collecting social and collaborative

User Interviews

To better understand user needs, I conducted six interviews: four with avid sneaker collectors and two with casual fans. Speaking to both groups allowed me to compare how motivations and expectations differ, and how a new feature could serve each type of user.

  • Participants included a mix of 6 male and female, between 21–32
  • The interviews were 30–45 minute sessions via video call and were audio-recorded and transcribed
  • The main focuses were understanding collector and casual user needs, discovery habits, and feature validation.

02 Analysis

Affinity Mapping & Insights

Sneaker discovery is hard, even for collectors.

Friends influence awareness and trends.

Users want to save time and avoid missing releases.

😓

Sneaker discovery is hard, even for collectors

👯

Friends influence awareness and trends

🕒

Users want to save time and avoid missing releases

Persona

Jobs to be done

Using this framework, I defined what users wanted to accomplish. This approach highlighted the functional, emotional, and social drivers behind their needs.

📉
Customer Job

Discover and collect sneakers easily, while staying up to date with trends and releases

💢
Pains

Discovery is difficult and time-consuming, without social features, they struggle to keep up and worry about missing drops

Gains

They gain confidence in staying on top of releases, easier discovery through friends, while belonging in a sneaker community

📉
Job Hired

A Collections feature that allows users to save sneakers, view friends’ collections, and discover trends together

03 Design

Low-Fi

Explored adding ‘Collections’ to profiles, with early iterations including extra buttons and editing options that were later removed for simplicity.

Mid-Fi

Adjusted layouts to bring titles into pictures, removed unnecessary ‘See More’ and aligned with SNKRS patterns.

04 Testing & Iterating

Mid-Fi Usability Tests

5 tests with task: Add an item from a friend’s Collection to your own.

“It’s pretty easy!”

🚨

4/5 testers found some labels and buttons unnecessary

🛠️

  • Removed ‘See More’ button
  • Made each collection tile clickable with embedded title
  • Corrected user flow to reflect realistic actions and destinations

Hi-Fi Result

"precise, trustworthy, approachable, reliable"

05 Reflection

When conducting my research I was getting very excited with all the possibilities this brief could lead! I tried to make the project bigger than the brief but it wasn’t realistic and I needed to rein it in. In the future I’ll need to remember to stick to the brief, understand my time constraints, and keep it simple!

Next Steps

🧪

Test hi-fi prototype with users.

🖲️

Prioritise button hierarchy (Favourite / Save / Bag / Interact).

💬

Add interactions like liking, commenting, and sharing items from friends’ Collections.